Help guys!
Do any of you know a tutorial or technique for making a realistic "skin edge" along the lines of Aaron Nace's work. I just can't figure it out. I'm trying to turn this band into robots... thoughts and critique would be really helpful!
my best guess is to use a balloon, latex, or stalkings to get that effect. mess with it. tear it/abuse it and then overlay. In the case of the robots I think your mixer layering would work best due to the darker effect and loss of skin tones. I have always wanted to do a similar project of ripping out a a human shell but have not gotten that far. peeling paint or even dried paint on skin may work. fun idea. I hope to see how it comes along!
I should have found a better example... I'm trying to make more of a lip around the chest plate with a more "realistic" hard edge. What I have is close to what I want but I'm a perfectionist and something isn't quite right. Thanks for the ideas on ripping skin though! Those sound fun to mess with later!
3 comments:
my best guess is to use a balloon, latex, or stalkings to get that effect. mess with it. tear it/abuse it and then overlay. In the case of the robots I think your mixer layering would work best due to the darker effect and loss of skin tones. I have always wanted to do a similar project of ripping out a a human shell but have not gotten that far. peeling paint or even dried paint on skin may work. fun idea. I hope to see how it comes along!
I should have found a better example... I'm trying to make more of a lip around the chest plate with a more "realistic" hard edge. What I have is close to what I want but I'm a perfectionist and something isn't quite right.
Thanks for the ideas on ripping skin though! Those sound fun to mess with later!
I'm wondering if you can't achieve that effect with a few carefully masked curves layers...?
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